EMBR: A Realtime Engine for Virtual Human Animation
نویسندگان
چکیده
Embodied agents can be a highly engaging interface device and even be used as a versatile research tool for empirical communication studies. However, they require high effort and expertise for their creation, assembly and animation control. Therefore, open animation engines and high level control languages are required to make embodied agents accessible to researchers and developers. We present such an engine, called EMBR (Embodied Agents Behavior Realizer), together with its control language EMBRScript. Although EMBR has been initially developed in order to animate embodied conversational agents (ECAs), we believe it is also well suited for a broader range of application like video games, virtual puppetry and online social worlds.
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